Cards on the table. Lies in the air.

The king of the table. Play with confidence — or conviction.

The queen. Hard to read, easy to bluff with.

The jack. Simple, direct and devastating in the right hands.

The wild card. Counts as any card in the round.
The deck has 6 Kings, 6 Queens, 6 Jacks and 2 Jokers — 20 cards total.
At the start of each round, the table card is revealed: King, Queen or Jack. Every player receives 5 cards in hand.
On your turn, choose 1 or more cards and play them face down on the table, claiming they are all the round's card type. The truth? Only you know.
The Joker counts as any card — King, Queen or Jack. Use it to save a weak hand or bluff with extra confidence.
After each play, any player — on their turn — can shout "Bluff!" and reveal the table cards. Or they can play their own cards and continue the round.
When someone shouts "Bluff!", the table cards are revealed.
The revealed cards were not the right type. The player who played them loses 1 life. The accuser was right.
The revealed cards were all the right type. The accuser loses 1 life. Think twice.
After the reveal, a new round begins with cards redistributed to all players.
Every player starts with 3 lives. Each penalty removes one.
With 1 life left, one mistake means elimination. Watch your accusations.
The last survivor with lives remaining wins the match.
The Joker is your most powerful card. Use it when your hand is weak and you need to bluff with confidence.
How many cards does each player have? Someone who plays too fast may be very confident — or scared.
Each turn has a time limit. Anyone who neither plays nor calls bluff automatically loses a life.
Gather your friends, sit at the table and let the game begin.